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Matt Hughes Photo

Brisbane based photographer

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Mia Exposure Photographic

Interested in photography? At matthughesphoto.com you will find all the information about Mia Exposure Photographic and much more about photography.


mia_exposure_photographic - Autodesk

    https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_photographic.htm
    Category: mental ray > Lens Shader Family: Lens Output: Color Related Softimage shader: Photographic Exposure (mia) This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone …

MIA Exposure Photographic ToneMap Tutorial - Lesterbanks

    https://lesterbanks.com/2011/02/mia-exposure-photographic-tonemap-tutorial/
    MIA Exposure Photographic ToneMap Tutorial. Stuart Christensen is back with another Maya tutorial, this time looking at the MIA Exposure Photographic node when using a Mental Ray Physical Sun and Sky. “Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over ...

Camera- and Exposure Effects - Autodesk

    https://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_camera.html
    The "Photographic" Tone Mapper. mia_exposure_photographic. The photographic tonemapper converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related …

Maya 2013 MIA Exposure Photographic Lens Shader …

    https://www.youtube.com/watch?v=Jt5NLdnb-DE
    A while ago, I posted a tutorial about replacing the MIA Simple Exposure lens shader that Maya automatically connects to the Physical Sun and Sky, with the m...

Maya - mia_exposure_photographic AE Template 1.1.0 for Maya …

    https://www.highend3d.com/maya/script/maya-mia_exposure_photographic-ae-template-for-maya/topics
    Software Sections. Gallery. Tutorials

mia_exposure_simple

    https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_simple.htm
    The mia_exposure_simple shader is a simple tone mapper. It simply adds a knee compression to "squash" overbrights into a manageable range. This shader takes the high dynamic range color and performs these operations in this order: The Pedestal parameter value is added to the color.

Kobayashy's Tips: mia exposure photographic AE template

    https://kobayashystips.blogspot.com/2009/09/mia-exposure-photographic-ae-template.html
    Maya doesn't ship with an AETemplate for the mia_exposure_photographic so you end up with an Attribute Editor showing raw attribute without any logic. If you read the Mental Ray documentation on the photographic exposure shader you can see that if the film_iso attribute is set to zero then the shader is in Arbitrary mode, then many attributes ...

mental ray for Maya nodes - Autodesk Knowledge Network

    https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-E5BB5C0C-CB68-4DF1-AC46-EDA62BD95083-htm.html
    Both the mia_exposure_simple shader and mia_exposure_photographic shader can be used as lens shaders or as output shaders. mia_exposure_simple. Use this shader to convert an image from a high range to a standard one to accommodate the limitations of display devices. This shader adds an interpolation curve with a “knee” to “squash ...

What is an exposure in photography? | Adobe

    https://www.adobe.com/creativecloud/photography/discover/exposure-in-photography.html
    Exposure is one of the most fundamental photography terms. When you take a picture, you press the shutter button to open a camera’s aperture, and light streams in, triggering a response from a sensor. Exposure is the amount of light that reaches your camera’s sensor, creating visual data over a period of time.

set Maya to use photographic instead of simple as default?

    https://forums.autodesk.com/t5/maya-shading-lighting-and/set-maya-to-use-photographic-instead-of-simple-as-default/td-p/5425707
    is there a way to make Maya use the Mia_photographic shader when creating sun and sky as the default as opposed to the mia_simple? It gets very tedious having to …

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