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Matt Hughes Photo

Brisbane based photographer

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Mia_Exposure_Photographic 1

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mia_exposure_photographic (update) - Denes Dankhazi's Blogfolio

    https://ddankhazi.com/2016/04/12/mia_exposure_photographic/
    none

Maya - mia_exposure_photographic AE Template 1.1.0 for Maya …

    https://www.highend3d.com/maya/script/maya-mia_exposure_photographic-ae-template-for-maya
    AE Template for mia_exposure_photograpic that makes more sense. mel scripts for interface display or gui in maya, interface display or gui mel scripts, interface display or gui or mel scripts, and anything else having to do with interface display or gui in maya

mia_exposure_photographic - Autodesk

    https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_photographic.htm
    Related Softimage shader: Photographic Exposure (mia) This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.

Maya 2011 MIA Exposure Photographic ToneMap …

    https://www.youtube.com/watch?v=D0kjoFCIEyw
    Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of you...

Maya - mia_exposure_photographic AE Template 1.1.0 for Maya …

    https://www.highend3d.com/maya/script/maya-mia_exposure_photographic-ae-template-for-maya/topics
    Software Sections. Gallery. Tutorials

Photographic Exposure (mia)

    https://download.autodesk.com/global/docs/softimage2014/en_us/files/lens_shaders_PhotographicExposure.htm
    Related mental ray shader: mia_exposure_photographic This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.

Mia Exposure Photographic - YouTube

    https://www.youtube.com/watch?v=Y1qW2zwlADo
    http://www.facebook.com/bushmen.pagehttp://www.djx.com.au/blog/2007/10/16/choose-exposure/

Camera- and Exposure Effects - Autodesk

    https://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_camera.html
    mia_exposure_photographic The photographic tonemapper converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parmeters (like f-stops and shutter times) for the exposure, as well as applying tonemapping that emulates film- and camera-like effects.

Simply Maya User Community - mia_exposure_photographic

    https://simplymaya.com/forum/printthread.php?t=39251
    mia_exposure_photographic 1 Attachment(s) Hi guys, im really desperate first question does the attached image look realistic?, secondly how do i get raid of the circular spots?, im using mia_exposure_photographic lens with physical sun and shy plus a …

mental ray for Maya nodes - Autodesk Knowledge Network

    https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-E5BB5C0C-CB68-4DF1-AC46-EDA62BD95083-htm.html
    Both the mia_exposure_simple shader and mia_exposure_photographic shader can be used as lens shaders or as output shaders. mia_exposure_simple. Use this shader to convert an image from a high range to a standard one to accommodate the limitations of display devices. This shader adds an interpolation curve with a “knee” to “squash ...

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