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Brisbane based photographer

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Mia_Exposure_Photographic

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mia_exposure_photographic (update) - Denes Dankhazi's Blogfolio

    https://ddankhazi.com/2016/04/12/mia_exposure_photographic/
    none

mia_exposure_photographic - Autodesk

    https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_photographic.htm
    Related Softimage shader: Photographic Exposure (mia) This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.

MIA Exposure Photographic ToneMap Tutorial - Lesterbanks

    https://lesterbanks.com/2011/02/mia-exposure-photographic-tonemap-tutorial/
    Stuart Christensen is back with another Maya tutorial, this time looking at the MIA Exposure Photographic node when using a Mental Ray Physical Sun and Sky. “Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of your scene. Instead, you may want to consider using the …

Maya 2011 MIA Exposure Photographic ToneMap …

    https://www.youtube.com/watch?v=D0kjoFCIEyw
    Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of your scene.

mia_exposure_photographic not affect image plane or …

    https://forums.autodesk.com/t5/maya-shading-lighting-and/mia-exposure-photographic-not-affect-image-plane-or-mip/td-p/4169736
    Hi, Is there a way to tell the mia_exposure_photographic not to affect the image of image plane or mip_cameramap in Maya 2011? when I try to integrate a CG object into the BG plate and try to match the color temperature presented in the plate, the White point of mia_exposure_photographic will warm up or cool down both the CG render and the plate (no …

mia_exposure_photographic and render passes?

    https://forums.autodesk.com/t5/maya-shading-lighting-and/mia-exposure-photographic-and-render-passes/td-p/4075897
    Hi I seem to have a problem with mia_exposure_photographic and render passes. I am using the following passes: Diffuse Indirect specular reflection refraction when I assemble them in Photoshop, they are lacking the exposure settings form the lens shader.. Anyone have an idea how to fix that, or k...

Mia_exposure_photographic and portal light problem - Techyv.com

    https://www.techyv.com/questions/miaexposurephotographic-and-portal-light-problem/
    Once removed, now apply the mia exposure photographic and see if it works or not. If it still don’t work then see the layers of the edited things on the right side mostly, to see where the software is placing this effect. If it is underneath the sunlight and other stuff, then bring it to front or on top of them and then render again.

Mia Exposure Photographic - YouTube

    https://www.youtube.com/watch?v=Y1qW2zwlADo
    http://www.facebook.com/bushmen.pagehttp://www.djx.com.au/blog/2007/10/16/choose-exposure/

Camera- and Exposure Effects - Autodesk

    https://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_camera.html
    mia_exposure_photographic The photographic tonemapper converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parmeters (like f-stops and shutter times) for the exposure, as well as applying tonemapping that emulates film- and camera-like effects. It has two basic modes:

mia_exposure_photographic - Simply Maya User Community

    https://simplymaya.com/forum/showthread.php?p=348344
    Lighting & Rendering; mia_exposure_photographic ; Introduction to Maya - Rendering in Arnold

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